Algor Mortis
- +(50—70) to maximum Energy Shield
- +(15—20)% to Cold and Lightning Resistances
- (20—30)% chance to Sap Enemies in Chilling Areas
- Enemies in your Chilling Areas take (25—35)% increased Lightning Damage
- (15—20)% increased Effect of Non-Damaging Ailments
- (Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
- (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
- (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Winter's white blanket swaddles all.