Bloodgrip
- Regenerate (1.2—1.6)% of Life per second
- Adds 10 to 20 Physical Damage to Attacks
- +(60—70) to maximum Life
- Regenerate (16—24) Life per second
- 100% increased Life Recovery from Flasks
- Moving while Bleeding doesn't cause you to take extra Damage
- (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Combat is simple. Keep your blood in. Take theirs out.