Grasping Nightshade
- 25% chance to Blind Enemies on Hit with Melee Weapons (25—35)% increased Effect of Blind from Melee Weapons
- Melee Weapon Hits Inflict (2—3) Withered Debuffs for 2 seconds
- (20—30)% chance to inflict a Grasping Vine on Melee Weapon Hit
- (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
- (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
- +(30—50) to maximum Life
- 30% reduced Power Charge Duration
- 30% reduced Endurance Charge Duration
- (10—15)% increased Movement Speed
- Nearby Enemies are Covered in Ash
- +(20—40)% to Fire Resistance
- +(20—40)% to Fire Resistance
- Avatar of Fire
- 60% increased Damage if you've Frozen an Enemy Recently
- +(35—40)% to Cold Resistance
- +(35—40)% to Cold Resistance
- (20—30)% increased Cold Damage
- Lightning Damage with Non-Critical Strikes is Lucky
- (10—20)% increased maximum Mana
- (10—20)% increased maximum Mana
- Critical Strike Chance is increased by Overcapped Lightning Resistance
- 20% of Maximum Life Converted to Energy Shield
- +60% to Chaos Resistance
- +(600—1000) to Evasion Rating
- (7—10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
- Gain (10—20)% of Missing Unreserved Life before being Hit by an Enemy
- -4 Physical Damage taken from Attack Hits
- 30% increased Rarity of Items found
- 20% reduced maximum Life
- Mana Flask Effects are not removed when Unreserved Mana is Filled
- Mana Flask Effects do not Queue
- +(55—70) to maximum Mana
- While on Low Life, Life Flasks gain (3—6) Charges every 3 seconds
- +(80—100) to maximum Life
- (30—35)% increased Global Critical Strike Chance
- Left ring slot: +250 to maximum Energy Shield
- Right ring slot: +250 to maximum Mana
- 25% reduced maximum Life
- +333 to Accuracy Rating
- 30% increased Damage while Ignited
- +5000 to Armour while Frozen
- 1% of Damage Leeched as Life against Shocked Enemies
- 1% of Damage Leeched as Energy Shield against Frozen Enemies
- When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
- When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
- +(25—40)% to Cold Resistance
- Regenerate 3 Life per second per Level
- (-20—20)% reduced Skill Effect Duration
- +(0—60) to maximum Life
- Regenerate (10—15) Life per second
- (10—30)% increased Damage
- (10—30)% increased Rarity of Items found
- 50% reduced Effect of Curses on you
- Damage of Enemies Hitting you is Unlucky while you are on Low Life
- (6—8)% increased Movement Speed when on Low Life
- Recover (3—5)% of Life on Kill
- (60—80)% increased Burning Damage
- Your spells have 100% chance to Shock against Frozen Enemies
- 50% increased Mana Regeneration Rate
- 20% less Attack Speed
- Nova Spells have 20% less Area of Effect
- (10—20)% chance to gain a Power Charge when you Cast a Curse Spell
- 25% chance to cause Bleeding on Hit
- 1% increased Bleeding Duration per 12 Intelligence
- 5% increased Critical Strike Chance per 25 Intelligence
- Recover 1% of Life on Kill
- 1% increased Attack Speed per 25 Dexterity
- 1% of Attack Damage Leeched as Life
- (100—120)% increased Physical Damage
- Gain (15—20) Life per Enemy Hit with Spells
- Adds (20—24) to (38—46) Fire Damage to Spells
- Adds (120—140) to (150—170) Cold Damage to Spells
- Gain a Power Charge on Killing a Frozen Enemy
- Adds 50 to 70 Cold Damage to Spells per Power Charge
- Cannot be used with Chaos Inoculation
- Reserves 30% of Life
- +1 to maximum number of Raised Zombies
- +1 to maximum number of Spectres
- +1 to maximum number of Skeletons
- (20—30)% increased Critical Strike Chance
- Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
- (50—65)% increased Global Critical Strike Chance
- Adds (90—130) to (140—190) Chaos Damage to Spells
- +2 to Level of Socketed Gems
- +(350—400) to Accuracy Rating
- Minions have 60% chance to inflict Withered on Hit
- Minions have +29% to Chaos Resistance
- Minions Recover 10% of Life on Killing a Poisoned Enemy
- Minions have +29% to Chaos Resistance
- 100% increased Melee Physical Damage against Ignited Enemies
- (10—20)% increased Attack Speed
- Adds (30—50) to (65—80) Physical Damage
- Adds (40—60) to (90—110) Cold Damage to Spells
- (30—50)% increased Physical Damage
- 40% increased Physical Attack Damage while Dual Wielding
- (8—14)% increased Attack Speed
- Skills Chain +1 times
- Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
- Socketed Lightning Spells have no Cost if Triggered
- Trigger Socketed Minion Spells on Kill with this Weapon
- Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
- Adds (50—80) to (130—180) Chaos Damage
- +(7—11)% to Chaos Resistance
- Projectiles Pierce all Burning Enemies
- Gain 20% of Physical Damage as Extra Fire Damage
- 50% of Physical Damage Converted to Fire Damage
- Socketed Gems are Supported by Level 20 Ignite Proliferation
- (50—100)% increased Projectile Speed
- Grants 2 Mana per Enemy Hit
- 50% more Damage with Arrow Hits at Close Range
- Bow Knockback at Close Range
- (10—14)% increased Attack Speed
- (90—105)% increased Physical Damage
- 25% of Physical Damage Converted to Chaos Damage
- (90—110)% increased Fire Damage
- (14—18)% increased Attack Speed
- +(28—35)% to Physical Damage over Time Multiplier
- (15—30)% chance to Impale Enemies on Hit with Attacks
- 10% increased Cast Speed
- +1 to Level of Socketed Skill Gems
- You have Vaal Pact while all Socketed Gems are Red
- Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
- (130—160)% increased Physical Damage
- (20—40)% increased Critical Strike Chance
- Curse Enemies with Vulnerability on Hit
- Exerted Attacks deal 200% increased Damage
- 25% chance to cause Bleeding on Hit
- (25—30)% reduced Attack Speed
- (120—140)% increased Physical Damage
- Damage Penetrates 20% Fire Resistance
- Culling Strike
- Hits can't be Evaded
- Your Critical Strikes do not deal extra Damage
- Weapons you Animate create an additional copy
- (8—12)% increased Cast Speed
- (20—30)% increased Critical Strike Chance
- Gain (20—40)% of Physical Damage as Extra Cold Damage if you've
- used a Sapphire Flask Recently
- Gain (20—40)% of Physical Damage as Extra Fire Damage if you've
- used a Ruby Flask Recently
- Gain (20—40)% of Physical Damage as Extra Lightning Damage if you've
- used a Topaz Flask Recently
- (0.4—0.5)% of Chaos Damage Leeched as Life
- (20—30)% increased Critical Strike Chance
- Gain (40—75)% of Physical Damage as Extra Chaos Damage if you've
- used an Amethyst Flask Recently
- (8—12)% increased Attack Speed
- (20—30)% increased Projectile Speed
- +(100—120) to maximum Energy Shield
- 80% faster start of Energy Shield Recharge
- (30—50)% increased Projectile Damage
- (7—12)% increased Attack Speed
- Adds 1 to (30—50) Lightning Damage to Attacks
- You take 30% reduced Extra Damage from Critical Strikes
- Nearby Enemies are Intimidated
- is intimidated [1]
- Ignites you inflict with Attacks deal Damage 35% faster
- 1% of Attack Damage Leeched as Life against Chilled Enemies
- Regenerate 2% of Life per second
- Flasks do not apply to you
- Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield
- Immortal Ambition
- 25% increased Flask Life Recovery rate
- (20—30)% increased Damage with Hits against Rare monsters
- When you Kill a Rare monster, you gain its Modifiers for 60 seconds
- (20—30)% reduced Flask Effect Duration
- 50% increased Flask Charges gained
- Leftmost (2—4) Magic Utility Flasks constantly apply their Flask Effects to you
- 0.2% of Attack Damage Leeched as Mana per Power Charge
- (50—75)% reduced Trap Duration
- +(40—55) to Strength
- (10—25)% increased Poison Duration
- +(23—37)% to Chaos Resistance
- +(35—50)% to Fire Resistance
- (10—25)% increased Ignite Duration on Enemies
- Your Critical Strike Multiplier is 300%
- 50% increased Global Critical Strike Chance
- +30% to Global Critical Strike Multiplier
- +(60—70) to maximum Life
- 0.2% of Attack Damage Leeched as Mana
- Socketed Gems are Supported by Level 20 Vile Toxins
- (20—25)% increased Poison Duration
- (5—15)% increased Rarity of Items found
- Socketed Gems are Supported by Level 18 Faster Casting
- Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
- (125—150)% increased Spell Critical Strike Chance
- +(20—30)% to Fire Resistance
- Recover 20% of Life on Rampage
- Socketed Gems are Supported by Level 5 Concentrated Effect
- (40—60)% increased Stun and Block Recovery
- (20—40)% increased Mana Regeneration Rate
- 100% increased Effect of Lightning Ailments
- Curse Enemies with Temporal Chains on Hit
- +50 to Strength
- 30% chance to Shock
- You cannot be Shocked while at maximum Endurance Charges
- +15% to all Elemental Resistances
- You gain Onslaught for 20 seconds on using a Vaal Skill
- (6—12)% increased Strength
- (20—40)% increased Rarity of Items found
- (10—20)% increased Movement Speed
- 25% chance to gain a Power Charge on Critical Strike
- Cannot be Stunned while Bleeding
- Moving while Bleeding doesn't cause you to take extra Damage
- 10% additional Physical Damage Reduction while stationary
- 40% reduced Movement Speed when on Low Life
- 10% increased Evasion Rating per Frenzy Charge
- (15—18)% increased Strength
- Gain a Frenzy Charge on Hit while Bleeding
- 50% increased Movement Speed
- 50% increased Area of Effect of Hex Skills
- +(150—200) to maximum Life
- 25% increased Movement Speed
- (80—100)% increased Evasion Rating
- 50% increased Arctic Armour Buff Effect
- (150—200)% increased Evasion Rating
- Acrobatics
- (75—150)% increased Physical Damage with Ranged Weapons
- 10% increased Attack Speed
- 25% reduced Movement Speed
- 1% increased Movement Speed per 600 Evasion Rating, up to 75%
- 100% increased Evasion Rating if you have been Hit Recently
- 35% less Damage taken if you have not been Hit Recently
- (40—50)% increased Area Damage
- (40—50)% increased Area of Effect
- +(100—150) to maximum Mana
- (300—400)% increased Evasion and Energy Shield
- (20—40)% increased Area of Effect of Aura Skills
- Mana Reservation of Herald Skills is always 45%
- 35% chance to avoid being Stunned for each Herald Buff affecting you
- 100% increased Global Defences
- +1 to Level of Socketed Gems
- +2 to Level of Socketed Gems
- 100% increased Global Defences
- Gems Socketed in Blue Sockets gain 100% increased Experience
- Gems can be Socketed in this Item ignoring Socket Colour
- +50% to Chaos Resistance
- 50% of Maximum Life Converted to Energy Shield
- (40—75)% increased Ignite Duration on Enemies
- +(50—75)% to Fire Resistance
- Skills gain a Base Life Cost equal to 100% of Base Mana Cost
- Socketed Gems are Supported by Level 20 Spell Totem
- Minions gain (15—20)% of Elemental Damage as Extra Chaos Damage
- +(30—60) to maximum Life
- (-40—-30) Chaos Damage taken
- 100% increased Rarity of Items found
- Socketed Gems are Supported by Level 15 Pierce
- Strength provides no bonus to Maximum Life
- +(1—5)% to all maximum Elemental Resistances
- 100% increased total Recovery per second from Life Leech
- Your Spells are disabled
- 100% increased Global Physical Damage
- +15% to all Elemental Resistances
- +30% chance to Suppress Spell Damage
- Always Poison on Hit against Cursed Enemies
- 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
- (20—50)% increased Damage if you have Shocked an Enemy Recently
- 10% faster start of Energy Shield Recharge
- Minions have (50—100)% faster start of Energy Shield Recharge
- 100% increased Global Critical Strike Chance
- 25% increased Light Radius
- +(700—1000) to maximum Life if there are no Life Modifiers on other Equipped Items
- (10—15)% increased Attack Speed
- Chance to Block Spell Damage is Unlucky
- +1% Chance to Block Attack Damage per 50 Strength
- +(10—15)% to all Elemental Resistances
- +(60—80) to maximum Life
- Physical Damage taken bypasses Energy Shield
- 50% reduced maximum Mana
- +(80—90) to maximum Life
- +(30—40)% to all Elemental Resistances
- +(80—100) to maximum Life
- 16% increased Mana Reservation Efficiency of Skills
- +2 to Level of Socketed Aura Gems
- Spells have a 20% chance to deal Double Damage
- Your Lightning Damage can Freeze but not Shock
- Your Cold Damage can Ignite but not Freeze or Chill
- Your Fire Damage can Shock but not Ignite
- (0.4—0.8)% of Physical Attack Damage Leeched as Life
- +2 to Level of Socketed Curse Gems
- -30% to Fire Resistance
- Armour is increased by Overcapped Fire Resistance
- -30% to Fire Resistance
- Socketed Gems are Supported by Level 30 Infernal Legion
- 20% increased Movement Speed
- +(50—65) to Dexterity
- Skills which Exert an Attack have (20—40)% chance to not count that Attack
- +(20—30) to Dexterity
- +1 to maximum number of Summoned Holy Relics
- (18—22)% increased Global Defences
- 50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
- Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
- Regenerate 400 Life per second if no Equipped Items are Corrupted
- (8—12)% increased Maximum Life if no Equipped Items are Corrupted
- 60% increased Mana Regeneration Rate
- +(60—80) to maximum Life
- Trigger Level 10 Shock Ground when Hit
- (20—30)% increased maximum Mana
- (10—15)% increased Attack Speed
- Socketed Gems are Supported by Level 20 Concentrated Effect
- 15% reduced Cast Speed
- +(100—125)% to Melee Critical Strike Multiplier
- +1 to maximum number of Raised Zombies per 500 Strength
- With at least 1000 Strength, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
- Socketed Gems are Supported by Level 30 Faster Attacks
- +20% Chance to Block Attack Damage from Cursed Enemies
- (8—12)% Chance to Block Spell Damage
- +(3—8)% Chance to Block
- (30—40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
- 5% increased Spell Critical Strike Chance per 100 Player Maximum Life
- 5% increased Spell Damage per 100 Player Maximum Life
- +2 to Level of Socketed Minion Gems
- (30—50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
- (12—16)% increased Spell Damage per Power Charge
- Shocks you inflict spread to other Enemies within 1.5 metres
- +(35—40)% to Lightning Resistance
- Chaos Damage taken does not bypass Energy Shield while not on Low Life
- +(30—40)% to Lightning Resistance
- +(1500—3000) Armour if you've Blocked Recently
- +6% Chance to Block
- +6% Chance to Block
- Recover (250—500) Life when you Block
- All Sockets are White
- +(5—8)% to Quality of Socketed Support Gems
- -10% to amount of Suppressed Spell Damage Prevented
- You take 20% of Damage from Blocked Hits
- 10% increased Movement Speed when on Low Life
- Regenerate (100—200) Life per second
- +(160—180) to maximum Life
- (16—22)% Chance to Block Spell Damage
- (20—30)% Chance to Block Spell Damage
- Socketed Gems have 30% increased Reservation Efficiency
- (10—20)% increased Elemental Damage with Attack Skills
- Adds (1—10) to (150—200) Lightning Damage to Spells
- 30% chance to gain a Power Charge when you Stun
- (15—30)% increased Critical Strike Chance
- 1% increased Armour per 16 Strength when in Off Hand
- 1% increased Damage per 8 Strength when in Main Hand
- Siren Worm Bait
- You can catch Exotic Fish
- (30—40)% increased Cast Speed
- Thaumaturgical Lure
- 50% increased Effect of non-Keystone Passive Skills in Radius
- Notable Passive Skills in Radius grant nothing
- local jewel effect base radius [1500]
- 50% increased Effect of non-Keystone Passive Skills in Radius
- Notable Passive Skills in Radius grant nothing
- local jewel effect base radius [1500]
- Allocated Small Passive Skills in Radius grant nothing
- Grants all bonuses of Unallocated Small Passive Skills in Radius
- local jewel effect base radius [800]
- +(10—15)% to Lightning Resistance
- Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
- Modifiers to Ignite Duration on you apply to all Elemental Ailments
- +(10—15)% to Fire Resistance
- +(5—15) to Intelligence
- When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
- Curses for remaining Hex Duration
- +(5—10) to Dexterity
- Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
- Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
- With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
- local jewel effect base radius [800]
- With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
- local jewel effect base radius [800]
- Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
- local jewel effect base radius [1200]
- Passive Skills in Radius can be Allocated without being connected to your tree
- Passage
- local jewel effect base radius [800]
- Gain (6—10)% of Fire Damage as Extra Chaos Damage
- Gain (6—10)% of Fire Damage as Extra Chaos Damage
- Passives granting Fire Resistance or all Elemental Resistances in Radius
- also grant an equal chance to gain an Endurance Charge on Kill
- local jewel effect base radius [1500]
- Gain (6—10)% of Fire Damage as Extra Chaos Damage
- Passives granting Fire Resistance or all Elemental Resistances in Radius
- also grant Chance to Block Attack Damage at 50% of its value
- Passives granting Cold Resistance or all Elemental Resistances in Radius
- also grant an equal chance to gain a Frenzy Charge on Kill
- local jewel effect base radius [1500]
- Gain (6—10)% of Cold Damage as Extra Chaos Damage
- Gain (6—10)% of Cold Damage as Extra Chaos Damage
- Gain (6—10)% of Cold Damage as Extra Chaos Damage
- Passives granting Cold Resistance or all Elemental Resistances in Radius
- also grant Chance to Suppress Spell Damage at 70% of its value
- Gain (6—10)% of Lightning Damage as Extra Chaos Damage
- Gain (6—10)% of Lightning Damage as Extra Chaos Damage
- Gain (6—10)% of Lightning Damage as Extra Chaos Damage
- Passives granting Lightning Resistance or all Elemental Resistances in Radius
- also grant an equal chance to gain a Power Charge on Kill
- local jewel effect base radius [1500]
- Gain (6—10)% of Lightning Damage as Extra Chaos Damage
- Passives granting Lightning Resistance or all Elemental Resistances in Radius
- also grant Chance to Block Spell Damage at 50% of its value
- Your Chaos Damage has 60% chance to Poison Enemies
- (60—100)% increased Projectile Damage
- Socketed Gems are Supported by Level 10 Blastchain Mine
- 1% increased Spell Damage per 10 Intelligence
A virulent brew of death and decay.