Rive
- 2% of Physical Attack Damage Leeched as Life
- (60—80)% increased Physical Damage
- Adds (25—35) to (50—65) Physical Damage
- 25% chance to cause Bleeding on Hit
- 2% increased Physical Damage Over Time per 10 Dexterity
- 1% increased Bleeding Duration per 12 Intelligence
- 30% Chance to cause Bleeding Enemies to Flee on hit
- (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
- (Magic monsters have 50% chance to avoid fleeing. Rare and Unique monsters cannot flee)
Terror doesn't make you jump. Terror makes you run.