Soul Taker
- (140—180)% increased Physical Damage
- Adds 30 to 40 Physical Damage
- (25—35)% increased Attack Speed
- +(20—25)% to Cold Resistance
- Your Physical Damage can Chill
- Insufficient Mana doesn't prevent your Melee Attacks
- Eat (2—4) Souls when you Kill a Rare or Unique Enemy with this Weapon
- (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
- (Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
It is too easy for the soul to escape from an open heart.