Survivor's Guilt
- +(25—35) to Strength
- +(800—1200) to Armour
- Regenerate (50—70) Life per second
- 20% increased Stun Threshold
- 10% reduced Armour per 50 Strength
- Imbalanced Guard
- (The Stun Threshold determines how much Damage can Stun something)
- (100% chance to Defend with 200% of Armour. Maximum Damage Reduction for any Damage Type is 50%)
- (Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
The burden falls heaviest not on those that died, but on those that did not.