Blasphemer's Grasp
- +(40—50) to Dexterity
- (150—200)% increased Evasion and Energy Shield
- +(50—60) to maximum Life
- +6 to Maximum Life per Elder Item Equipped
- +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
- 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
- Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
- (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Reaching nature's limits, many sought power in the unnatural.