
Campaign Gemma 2 Frostbitten Heart Frost Core Guide
G2 Frostcore Campaign Guide
Cold hit Filter Not meant to be used past campaign
p_gcp_lowa|bJSMuIAWEfGD6gAAAAAACw
Introduction / Important Notes
This guide will require Muleing over a Level 1 Chromatic Shot from a Sage 1 Licorice Note Character
Start the game, create Sage Licorice Note and follow the image below to put away and take out your chromatic shot
Yes you will need a friend that is online to do it, otherwise u have to play until Dragonbone ridge. (around level 9) To place it into your stash.
If for whatever reason muleing isn’t possible anymore
it’s recommended to just play until you unlock frost core full potential at level 12

Ideal gear by the end of Campaign
Weapons
Helmet
Random Helmet with intelligence
if you get really lucky and find a Siren FaceguardSiren Faceguard definitely wear it
Bodyarmor
Random body armor with intelligence preferably armor or energy shield
Belt
Random belt or Desire of SurvivalDesire of Survival
Necklace
if you get lucky and find a Pentagram AstrolabePentagram Astrolabe with flat to spells or just a random intelligence necklace will do
Rings
Random with intelligence or if you're transffering into a frost terra build later you could pickup Clay Doll's Broken FingerClay Doll's Broken Finger
Gloves
Ice PulseIce Pulse
Shoes
Grace BootsGrace Boots Once you have focus blessing generation in the prophet tree you can replace these.

Main Skill Explanation
We start by muleing Chromatic shot from a Sage then we swap to frostcores afterwards at level 12.
Our primary skill from level 12 to finish is two sets of Frost Cores. How this skill operates is they're like "totems" from poe or we can just call them sentries in tli, you place them down and they will automatically attack nearby enemies with cold damage projectiles allowing you to do a set and forget playstyle.
Campaign
Treasure troves
Treasure Trove Level 7
Rock Lizard's SkullRock Lizard's Skull this helmet isn't too bad
Treasure Trove Level 16
Grace BootsGrace Boots you'll use these until much later when you get focus blessing generation
if you want a little extra survival pickup Born in FireBorn in Fire as well but it's not necessary
Treasure Trove Level 27
Ice PulseIce Pulse these are amazing
Treasure Trove Level 35
Sage's ForesightSage's Foresight This is a huge damage upgrade
Treasure Trove Level 44
Chain of ResistanceChain of Resistance Clay Doll's Broken FingerClay Doll's Broken Finger Corrupted MarrowCorrupted Marrow
none of these really benefit you but you might be able to sell the Claydolls and corrupted marrow for 1 FE early
to the Selena 2 Players
Treasure Trove Level 54 (Last Trove)
PhotophobiaPhotophobia Corrupted MarrowCorrupted Marrow
Again neither of these are very beneficial, but feel free to redo this trove to get a memory with intelligence or % damage on it.
Skills
Level 3
Chromatic ShotChromatic Shot
Multiple ProjectilesMultiple Projectiles or JumpJump or Projectile PenetrationProjectile Penetration
Level 12
This is where we swap to a double frost core setup including our talent trees.
Frost CoreFrost Core Sentry ModificationSentry Modification Control SpellControl Spell
Frost CoreFrost Core
Shadow DashShadow Dash
Level 14
Feel free to equip the Swiftness DewSwiftness Dew or another damage empower such as
FixateFixate Mana BoilMana Boil Arcane CircleArcane Circle or even BlizzardBlizzard
Here's my example setup at the end of the campaign, you don't need to copy this but it's a general idea.





75 Energy

Skills at End of Campaign:
Frost CoreFrost Core Sentry ModificationSentry Modification Elemental FusionElemental Fusion and JumpJump or Multiple ProjectilesMultiple Projectiles if u need more clear or Wind ProjectilesWind Projectiles / Added Cold DamageAdded Cold Damage if you don't care about critical strikes go Control SpellControl Spell
your second frost core is more of the "supporting" one
Frost CoreFrost Core Sentry ModificationSentry Modification GrudgeGrudge then whatever you want, for more damage just go Elemental FusionElemental Fusion
Shadow DashShadow Dash Quick MobilityQuick Mobility or u can go Magic DashMagic Dash but quick mobility is preferred.
then you can go Swiftness DewSwiftness Dew with Extended DurationExtended Duration or another damage empower with Mass EffectMass Effect , happy hunting!
Biting ColdBiting Cold Increased AreaIncreased Area
Passives: etc
Frigid DomainFrigid Domain
Precise ProjectilesPrecise Projectiles
Spell AmplificationSpell Amplification
lots of extra options
Ice FocusIce Focus
you could go this combo
Summon Thunder MagusSummon Thunder Magus Friend of Spirit MagiFriend of Spirit Magi
Summon Fire MagusSummon Fire Magus Friend of Spirit MagiFriend of Spirit Magi
Talents
Knowledge
Points 1-12
Major Talent: Beacon
Points 12
We change from the deception tree to God of Machines
Major Talent: Sentry

Points 12-24
Major Talent: Sentry, Overly Modified
Feel free to swap one of the cast frequency nodes for the 10% additional damage in the bottom right but keep in mind you will need to not re-cast your sentries until they complete so you benefit from this node.

Heat Up
Points 24-50
Major Talents: Heat up

Prophet
Points 50-74
Major Talent: Extreme Coldness
*Note this tree is based on you not having 100 frostbite to freeze, check the second tree if you do have 100 frostbite

if you have 100 frostbite to freeze

Lich
*Note by this point you’ll have completed the campaign. I recommend following whatever after the campaign guide’s trees are and don’t forget that it costs oblivions to respec after level 90!
Points 74-98
Major Talent: Off the Beaten Track

Hero Traits

Main Damage scalers what to look out for while leveling in the campaign
It's really just cold flat damage and intelligence.
Pactspirit affixes to look for
Cold damage, additional damage, elemental damage, elemental pen, cold pen, frostbite etc,
Examples



Don’t Spec into these nodes

until all 3 of your pact spirits are filled out
Loot filter import string
p_gcp_lowa|bJSMuIAWEfGD6gAAAAAACw
0 comments
No comments yet. Be the first.