
Youga 1 (Spacetime Illusion) Chain Lightning
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About the Build
Youga 1 Chain Lighting is a pretty beginner friendly build as its scaling is not difficult to understand and pretty difficult to mess up. We get as many additional damage multipliers as we can. It doesn't rely on having to get a particular Pedigree. You do not need Level 6 pets or even Level Legendary pets at all, though they do help. We stack focus blessing (additive) so you will need to make sure you have a way to generate them; however there are many ways to fit this into the build so it should not be an issue. The build is squishy in the early mid game when you first push into TM8 and profound but this isn't atypical to builds in TLI. It is just the benefit of pushing damage early over defense is too high.
What content can I expect to do with this build?
The build can do all endgame content.
Push Dragon (Ordrak) without shenanigans:

Clear SS21 (3 star):

Conquest of the Realms (Plane Watcher 6 | <8 secs?): https://youtu.be/hDGqICN1UTg?si=FtvOrQqQCWTgw3ON
Solo Carry City 7 (forgot to record sound): https://youtu.be/dZTXfcaNrgQ?si=-9Tbd09hY8qPszC5
Proof of the Brave V (Kong Enjoyers) : https://youtu.be/OreAbWnQ5zE
Trial of Divinity Floor 50 (Kong Enjoyers): https://youtu.be/tLGmvMzyPAk
Void Bossing: https://youtu.be/u7jUScEpXiI
Chain Lightning Campaign
Youga 1 Starters <- This includes 3 builds for players with experience with the game Ice LancesILIce Lances Chromatic ShotCSChromatic Shot Chain LightningCLChain Lightning
If you are racing I would suggest one of the first two starter builds Ice LancesILIce Lances or Chromatic ShotCSChromatic Shot. Chain LightningCLChain Lightning though viable requires a lot to get off the ground in comparison to projectile skills so not really for racing. I typically start with Chromatic ShotCSChromatic Shot or Ice LancesILIce Lances and then switch to Chain LightningCLChain Lightning for late game.
If you are new to the game or just set on doing the campaign with Chain LightningCLChain Lightning a complete walk through is below.
1-6
Ice LancesILIce Lances Multiple ProjectilesMPMultiple Projectiles
Compound TonicCTCompound Tonic
Chromatic ShotCSChromatic Shot or Mule From Y2 Flame JetFJFlame Jet
See my Youtube channel for how to Mule: https://youtu.be/wIgxMOhn0nU?si=vfnGuZuVwQGbGal6
If you go Chromatic Shot here instead just hold down whatever hotkey it is and spam your main skill and it will weave it in for boss fights. Flame Jet is easier though.
Trove Level 7
Equip Rock Lizard's SkullRLSRock Lizard's Skull

-Tenacity Blessings will reduce your damage taken by an additional 4% per charge.
7-13
Trove Level 16
Equip Grace BootsGBGrace Boots - Stay until they drop. Focus Blessing Gen (5% additional damage per charge). Also +% Movement speed if you can keep your charges up.
Equip Born in FireBIFBorn in Fire
Equip one if you one (or two if you feel you need it) but do NOT stay to farm as they drop from multiple troves. If you get LonesomeLoLonesome can equip instead (only use one ring).

14-20
Chain LightningCLChain Lightning JumpJuJump Control SpellCSControl Spell
Secret Origin UnleashSOUSecret Origin UnleashExtended DurationEDExtended Duration
TimidTiTimid (@level 20)
Area Deserted Road Level 14: Equip First PactSpirit - Any Spell damage one is fine : DreamweaverDrDreamweaver is Best
Manually cast Mana Boil each time a map loads it should stay up the entire zone.
Manually cast Secret Origin Unleashed
Manually cast Timid on Bosses
ACT 1 COMPLETE:
GET YOUR TALENT SKILL POINT FROM Path of Progression in town

21-27
Chain LightningCLChain Lightning JumpJuJump Control SpellCSControl Spell Elemental FusionEFElemental Fusion
Mana BoilMBMana Boil Empowered ElementEEEmpowered Element
Secret Origin UnleashSOUSecret Origin Unleash
@Level 21 you get another link for the main skill and you get a skill point from this link in Path of Progression:

@Level 22 Elemental FusionEFElemental Fusion becomes available can wait to drop point in or Psychic BurstPBPsychic Burst if you got in campaign and swap to Elemental FusionEFElemental Fusion later.
@24 switch in your movement speed pactspirit:Preserver of EternityPOEPreserver of Eternity or StarcatcherStStarcatcher, if you have one.
@27 Empowered ElementEEEmpowered Element support on Mana BoilMBMana Boil have to move to second slot.
Trove Level 27
Equip: Ice PulseIPIce Pulse
The +1 charge is also nice for movement skills.
These also convert some of you mana cost to life cost so if your skill cost mana you need a way to Regenerate your health or Regain it. Shouldn't be an issue. Born in FireBIFBorn in Fire regens health.

28-35
Chain LightningCLChain Lightning JumpJuJump Control SpellCSControl Spell Elemental FusionEFElemental Fusion
Mana BoilMBMana Boil Empowered ElementEEEmpowered Element
Shadow DashSDShadow Dash Magic DashMDMagic Dash
Secret Origin UnleashSOUSecret Origin Unleash
Summon Thunder MagusSTMSummon Thunder Magus (@level 33)
Treasure Trove Level 35
Equip Sage's ForesightSFSage's Foresight
(2 handed weapon). This will be a significant boost to damage. Must get one of these. Do until it drops.

ACT 2 COMPLETE:
GET YOUR TALENT SKILL POINT FROM Path of Progression in town

36-44
Chain LightningCLChain Lightning JumpJuJump Control SpellCSControl Spell Elemental FusionEFElemental Fusion
Mana BoilMBMana Boil Empowered ElementEEEmpowered Element
Shadow DashSDShadow Dash Magic DashMDMagic Dash
Secret Origin UnleashSOUSecret Origin Unleash
Summon Fire MagusSFMSummon Fire Magus GrudgeGrGrudge
Level 36 Equip Second Pactspirit DreamweaverDrDreamweaver if you swapped to movement speed pet at 24 otherwise any Spell Damage one works.
Also start picking up rare in Zone Level 41 and higher to find a rare with T6 modifier this will give you another Talent Skill Point from Path of Progression. These will be black diamonds with pink text if you use my Lootfilter.

Treasure Trove Level 44
Optional Equip: Marksman BracersMBMarksman Bracers
-These have 2 jumps and will greatly increase clear speeds in Treasure Troves. Can use Ice Pulse for charges on movement skills outside of Treasure Troves.

45-53
Level 45 Equip First Hero Memory: Only one option to pick. Don't forget to hit Select after installing it.
Drops for King Lionheart in the zone Lionheart

Hotkey is "M"

Also you will want to level this to 3 after picking up 4 Memory Scraps they will drop from bosses of the next few zones. This will give you another Talent skill Point.

Area: Ring of the Sun
Watch: Getting 85 Energy
Then when Level 50 do:
Chain LightningCLChain Lightning JumpJuJump Control SpellCSControl Spell Elemental FusionEFElemental Fusion Psychic BurstPBPsychic Burst
Mana BoilMBMana Boil Empowered ElementEEEmpowered Element
Shadow DashSDShadow Dash Magic DashMDMagic Dash
Secret Origin UnleashSOUSecret Origin Unleash Extended DurationEDExtended Duration
Summon Fire MagusSFMSummon Fire Magus GrudgeGrGrudge
Trove Level 54 (Last Trove)
Equip PhotophobiaPhPhotophobia (necklace) common drop. This is a must stay until it drops
-This gives us our Beacon , the first Core Talent in Goddess of Knowledge which now allows us to pick a different Core Talent Insight for free.

Switch Core Talent Beacon to Insight once PhotophobiaPhPhotophobia is equipped.
ACT 3 COMPLETE:
GET YOUR TALENT SKILL POINT FROM Path of Progression in town

Talents:
TimeMarks 1-7
We should be looking really to push energy. Our helm and body armor are very flexible through the timemarks and we should be equipping whatever the highest energy you find in those slots. This allows us to unlock more supports for our empower skills, curses and our main skills last link which will provide more damage than any stats that can roll on these items. So wear white ones if you must that have high energy.
Gear we are looking for:
Gear
Weapons
Need Energy: I typically grab one in TM3 then in TM 5 then again in TM7 just to keep my energy as high as possible.
Advance Prefix -> Intelligence & Dexterity
Basic Prefix -> any spell damage -> once you convert 100% light to cold and can only deal cold damage you will want %spell damage or Flat Lightning damage to spells or Flat Cold damage to spells (lightning>cold)
Suffix -> Cast speed, Spellburst Charge Speed, Energy or Life Regain depeding on which you have more of at the time.
Helmet
Need Energy
Advance Prefix -> Intelligence & Dexterity
BasicPrefix -> % Damage or Energy Shield
Suffix -> Resistances
Chest
Need Energy
Advance Prefix -> Intelligence & Dexterity
Basic Prefix -> % Damage or Energy Shield
Suffix -> Resistances
Gloves
Ice PulseIPIce Pulse be nice to get +7 Max FrostBite rating.
Boots
Grace BootsGBGrace Boots be nice to have energy on them.
Rings
Slot 1
Restless GlacierRGRestless Glacier
or
Crafted Ring (see slot 2)
Slot 2
Frozen LightningFLFrozen Lightning or Crafted Ring if slate mod for conversion instead.
Two crafted or Restless + Crafted will allow for lower Frostbite Rated Rings but higher is always better.
Both Rings have same crafting rules:
Prefix Advance -> Int over Dex or Flat Lighting but keep whichever you get first.
Prefix Basic -> %Damage or Flat ES
Suffix Basic -> Resist
Belt
Any random unique or craft an Energy Shield base: See Traveler 7 Section for T2 gear.
Advanced Prefix -> Int & Dex
Basic Prefix -> % Damage
Suffix ->Resist
Necklace
Sage's ShackleSSSage's Shackle or PhotophobiaPhPhotophobia if Sage's ShackleSSSage's Shackle then need Beacon
Level 55
Level 55 unlocks some better supports: PreparationPrPreparation Terrain of MaliceTOMTerrain of Malice
This is what we are aiming for as we progress through the TMs with a priority on our last link Electric OverloadEOElectric Overload for main skill then supports forTimidTiTimid then supports for Secret Origin UnleashSOUSecret Origin Unleash.
Do not expect to get all of these at 55. Just refer to this when you get more energy and open more slots.
Actives:
Chain LightningCLChain Lightning JumpJuJump Control SpellCSControl Spell Elemental FusionEFElemental Fusion Psychic BurstPBPsychic Burst Electric OverloadEOElectric Overload
Mana BoilMBMana Boil Empowered ElementEEEmpowered Element
Shadow DashSDShadow Dash Magic DashMDMagic Dash
Secret Origin UnleashSOUSecret Origin Unleash PreparationPrPreparation Extended DurationEDExtended Duration Cooldown ReductionCRCooldown Reduction
TimidTiTimid Terrain of MaliceTOMTerrain of MalicePreparationPrPreparation Extended DurationEDExtended Duration
Passives:
Spell AmplificationSASpell Amplification RestrainReRestrain Aura AmplificationAAAura Amplification
Level 60
Second Hero Trait
Choose Eeeendless Mana -> Seals 25% of Mana

Path of Progression: Loot -> Extra Skill point for Upgrading 2 Netherrealm Talent Tree (atlas nodes).

Magister:

Level 62
Last Packspirit unlocks: Choose another Spell Pactspirit
If you already have Preserver of EternityPOEPreserver of Eternity and DreamweaverDrDreamweaver chosen then pick Ice PuppetIPIce Puppet or StarcatcherStStarcatcher if only have 2 of these then pick a Purple Spell Pact. See Pact Tier list in Traveler Section.
Level 75
You will want I'm an Illusion for Traveler though it is not necessary to take right away. -30% Movespeed isn't really fun for mapping when you can't counter it. So I typically hold off on selecting this or just choose I'm out of Mana until Traveler 7.

Level 80
Should be at TM5:
We can get 2 additional talent skill points from Path of Progression by equipping 2 Divinity Slates and Clearing Supreme Showdown Floor 3. We should be able to do both of those now that we are in TM5:


We want to be able to get a Frozen LightningFLFrozen Lightning ring off the AH to convert 50% Lightning to Cold. Or a slate that has the mod converts 50% of Lightning Damage to Cold Damage. Do this between now and the Traveler Fight.

We will want to make some changes to our Skills and Talent trees. Lightning to ColdLTCLightning to Cold Support over Elemental FusionEFElemental Fusion for Chain LightningCLChain Lightning . Ice BondIBIce Bond over Mana BoilMBMana Boil and Biting ColdBCBiting Cold over TimidTiTimid (Broken DreamBDBroken Dream )
Actives:
Chain LightningCLChain Lightning JumpJuJump Lightning to ColdLTCLightning to ColdControl SpellCSControl Spell Psychic BurstPBPsychic Burst Electric OverloadEOElectric Overload
Ice BondIBIce Bond GrudgeGrGrudge Empowered ElementEEEmpowered Element
BlinkBlBlink Magic DashMDMagic DashQuick MobilityQMQuick Mobility Cooldown ReductionCRCooldown Reduction
Secret Origin UnleashSOUSecret Origin Unleash PreparationPrPreparation Extended DurationEDExtended Duration Cooldown ReductionCRCooldown Reduction
Biting ColdBCBiting Cold Terrain of MaliceTOMTerrain of MalicePreparationPrPreparation Extended DurationEDExtended Duration
Passives:
Spell AmplificationSASpell Amplification RestrainReRestrain Aura AmplificationAAAura Amplification
Ice FocusIFIce Focus RestrainReRestrain Focus BuffFBFocus Buff
Reselect Elementalist for Prophet:
It is 100% NECESSARY to CONVERT 100% of LIGHTNING DAMAGE to do this. Otherwise do 50% LESS DAMAGE than before.

Level 85
Level: 85 entering TM7 should have Lich:
This allows for (1) 50% Aura (seal life) , (1) 50% aura (seal mana), (1) focus (seal mana) and 1 Magus(seal mana). Need min level 16 restrains and level 16 seal conversion on all and enough energy to have 3 supports on each mana sealed passive and 4 supports on life seal passives.
If able to drop Mana Compensation nodes pick up cast speed nodes. If you need more Mana Compensation check that you have enough supports on each Passive(read above again). Can drop the all stats if needed if you did what I said above and dont have enough.
If you get early prism place it here top node on Line 15 so we can get the +1 all skills for only 1 point invested.

Traveler 7
Dont ignore Slates. Get any good slates mods from the Google Doc slate section to make the fight easier.
This Chain Lighting Setup Below with Near Perfect Gear and No Slates is about 175M dps. Your slates will bridge the gap and make the fight easier.
At the end of this fight you get a Pedigree and Last Talent Skill Point from Path of Progression and the game can begin:

Talents
Goddess of Knowledge: First Core Beacon or Insight depending on Necklace PhotophobiaPhPhotophobia

Prophet:

Magister:

Lich:

Skills
415 energy needed.
Actives:
Chain LightningCLChain Lightning JumpJuJump Lightning to ColdLTCLightning to ColdControl SpellCSControl Spell Psychic BurstPBPsychic Burst Electric OverloadEOElectric Overload
Ice BondIBIce Bond GrudgeGrGrudge Empowered ElementEEEmpowered Element PreparationPrPreparation
BlinkBlBlink Magic DashMDMagic DashQuick MobilityQMQuick Mobility Cooldown ReductionCRCooldown Reduction
Secret Origin UnleashSOUSecret Origin Unleash PreparationPrPreparation Extended DurationEDExtended Duration Cooldown ReductionCRCooldown Reduction
Biting ColdBCBiting Cold Terrain of MaliceTOMTerrain of MalicePreparationPrPreparation Extended DurationEDExtended Duration
Passives:
Spell AmplificationSASpell Amplification RestrainReRestrain Aura AmplificationAAAura Amplification Increased AreaIAIncreased Area
Frigid DomainFDFrigid Domain RestrainReRestrain Aura AmplificationAAAura Amplification Increased AreaIAIncreased Area
Electric ConversionECElectric Conversion Aura AmplificationAAAura Amplification Seal ConversionSCSeal Conversion
Summon Thunder MagusSTMSummon Thunder Magus RestrainReRestrain
Traits

Gear
Weapons
Note: % Spell Burst Charge Speed can be % Energy Shield Regain
Note: Adds Cold Damage to Spells can be %Spell Damage or Adds Lightning Damage to Spells

or wands 2x of either or one of each.Note: Int and Dex interchangable with +1 Lightning.


Helmet
ES or %Dmg for Basic Prefix

Chest
Undying FaithUFUndying Faith allows for better auras with less mana compensation in Lich tree. We also get decent ES and some additional damage.
or Crafted:

Gloves
Ice PulseIPIce Pulse Really want at least 7 Frostbite Rating in order to hit 100 with Cold Purple or Legendary Pet or Necklace.
Boots
Grace BootsGBGrace Boots be nice to have energy on them.
Rings
Most important is that we have 100% conversion if we only have light to cold support available then
Frozen LightningFLFrozen Lightning is a must for 1st ring otherwise see crafted ring below for ideal.
Restless GlacierRGRestless Glacier is an option for 2nd ring or see crafted ring below for ideal.

Belt
Buy
+10% additional damage against Frozen enemies
or
+8% Armor DMG Mitigation Penetration; +8% Armor DMG Mitigation Penetration for Minions
Belt, if available and in budget off of AH
Craft it:

Necklace
+12 Frostbite Rating or Better Broken DreamBDBroken Dream choose core talent Beacon
If you have Ice Puppet or Crushing Ice Pet (12 Frostbite Rating) and Broken DreamBDBroken Dream is too expensive then
You can use PhotophobiaPhPhotophobia with Insight over Beacon
Pact Spirits
Use minimum 2 Pact Spirits from the Spell List:
These are in order of which I would try on the dummy to see what performs the best. Likely the top three will be the best with our current gear.
DreamweaverDrDreamweaver
Cloudgatherer - VioletCVCloudgatherer - Violet
Ice PuppetIPIce Puppet or Hell Cavalry - Crushed IceHCCHell Cavalry - Crushed Ice
StarcatcherStStarcatcher
Idling Weasel - SproutsIWSIdling Weasel - Sprouts
SquiddleSqSquiddle
Winter Darer - Shallow SeaWDSWinter Darer - Shallow Sea
The Bone worm's DaughterTBWThe Bone worm's Daughter
I still use Preserver of EternityPOEPreserver of Eternity for the movement speed to dodge but can use anything from list above if you prefer.
TimeMarks 8 and Beyond
FAQ
Drop questions below in comments or send them to me on discord if I do not cover them here. Or if something in the guide is unclear.
Q) How many spell burst should I aim for to optimize damage in the Late Game?
A) Four - spell burst have diminishing returns with each additional repeat of the skill. Formula: 1/(1+old spellburst count)*100%
so if i am going from 4 to 5 spell burst it is (1/(1+4))*100%=20%additional damage. You will likely be giving up more than 20% additional damage to gain more than 4.
Q) What is the difference between the Hero Traits: Make it Quick and Eeeendless Mana?
A) Both traits modify how Spacetime Illusions cast your Main Skill.
By default, Spacetime Illusions are limited by Cast Frequency, not your Cast Speed. Their base frequency is one cast every 1.5 seconds.
The Me and Myself trait reduces this limitation by increasing Spacetime Illusion Cast Frequency. It provides +60% Cast Frequency and grants additional Cast Frequency based on your Cooldown Recovery Speed.
From there, you have two different playstyles:
Make it Quick keeps the Cast Frequency limitation. Your clone is still capped by its Cast Frequency, but a percentage of your Cast Speed is converted into additional Spacetime Illusion Damage (up to 300%). This lets Cast Speed continue to scale your damage even after you've reached your desired Cast Frequency.
Eeeendless Mana removes the Cast Frequency limitation entirely. Instead of being restricted by Cast Frequency, your Spacetime Illusion casts at your own Cast Rate, which is determined by your Cast Speed. Since Cast Frequency is no longer needed to make the clone cast faster, the Cast Frequency gained from Me and Myself becomes a source of additional Spacetime Illusion Damage instead.
4 comments
- 0
StewieJul 21, 2026In your guide, you recommend 6–7 jumps; how do you get that many? I know the passive Jump gives +2... I filled the slots with Max Focus, doubling up with the new Nether King. I don't know how to reach 6 or 7, though, hehe.
- 1

I'd just aim for 6. Base Skill is 2 and the Jump support is 2 so you just need one slate that is doubled.
- 0

Like item filter? I do have one for up to TM7 but it is very strict not sure if you would want to use. I then use just a generic one until MinMaxedARPG has his updated for the season then switch to it.
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